Gamers Geeks
Monday, December 3, 2007
Land At War
Overview
Tatsumaki: Land at War is an independently developed MMORPG based upon the early 16th century in Japan, before the corruption of its purest art forms by the infection of firearms. As a Japanese man or woman from this era you must decide what you need to do to survive in a realistically crafted fantasy Japan.
Take arms against usurpers who would see to take the power of the Shogunate by force, Join a rebel faction and add a notch to your belt every time you fell an Honor Guard, or enjoy the simple life, fishing, farming, crafting, and caring for the family pet. The limits are few and hard to find as you explore and enjoy the world of Japan in a time of war.
Realism
There are no classes, races, player stats, skills, monsters, damage amounts on weapons, or unrealistic stats on armor; at least not in the sense that has become a standard in the genre. In order to provide a more realistic world, we feel that it's essential that all aspects must be believable.
Fun to Play
We will strive to make the game actually fun to play. Users will be presented with a world that will entice them to not only play to get a better character, or better items but rather because they simply enjoy playing. There will be so many opportunities available to you that you may never look at MMO games the same way again.
Do what you want
Players will not be forced to take up any specific job, or follow any specific belief. It is possible to do nothing but sit around playing go all day, or raise an army to rebel against the Shogunate, you choose whatever suits you.
Pricing
There has been a free option discussed for this game, the specifics of what you get has yet to be decided. The subscription fees will be extremely competitive with today’s MMORPGs and offer many new innovations to paying for an online game.
Construction
Players will be allowed to build private homes, villas and even villages/towns. They can also build giant mansions and castles, or keep a small tent.
Community Interaction
This game will implement a unique family system which will encourage players to be more community minded.
Unique Combat
Our unique combat system allows for users to both learn moves, and find them on their own - with very few limitations.
Special Events
We hope to implement coordinated special events on a regular basis.
Weather
There will be actual weather conditions and effects due to them. You may even encounter disasters like a tornado or a tsunami and have to deal with the consequences of the damage caused by natural events.
Giving our fans what they want
We will actually listen to the users. Yes, it's true!. The entire staff peruses the forums, monitors discussion and even implement ideas based on discussion threads.
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